[PDF] Beginning Xcode eBook

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Beginning Xcode: Swift Edition

Author : Matthew Knott
Publisher : Apress
Page : 544 pages
File Size : 39,56 MB
Release : 2014-12-27
Category : Computers
ISBN : 1484205383

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Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.

Beginning Xcode

Author : James Bucanek
Publisher : John Wiley & Sons
Page : 621 pages
File Size : 49,47 MB
Release : 2006-03-20
Category : Computers
ISBN : 0470043172

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Xcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript. What you will learn from this book: Control window layout to match your development style. Master source file organization. How to access a source control management system, right in the Xcode interface. How to quickly navigate to files, symbols, bookmarks, declarations, and definitions within your project; find reference documents and instantly access API documentation. Harness Xcode’s smart editing features, such as auto-indent, code completion, and text macros. Discover how easy it is to browse class information and create dynamic class diagrams. Get started using Xcode’s Interface Builder and Data Modeling design tools. Learn to customize target build phases, add your own compilers, write your own build processes, and integrate Xcode with other build tools like Ant and gnumake. How to create and integrate unit tests into your projects. Harness the full power of the debugger with smart breakpoints and custom data formatters. Learn how to change variables, and even fix bugs, while your program is still running. Start using Xcode’s suite of performance analysis tools to find problems and accelerate your code. Customize scores of hidden, and often undocumented, Xcode features. Learn how to remap keyboard commands, create your own project and file templates, and even add your own commands to the Xcode menus. Instead of "cookbook" projects specific to a particular language, developer James Bucanek details each Xcode feature with step-by-step instructions that can be applied directly to your projects. Example projects that demonstrate a single concept make it easy to explore each feature.

Beginning Xcode

Author : Matthew Knott
Publisher : Apress
Page : 535 pages
File Size : 37,12 MB
Release : 2014-03-13
Category : Computers
ISBN : 143025744X

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Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: • How to build iOS apps using the latest Xcode • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control • How to take advantage of Xcode's vast libraries, frameworks and bundles • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies • How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store.

Beginning Xcode

Author : James Bucanek
Publisher : John Wiley & Sons
Page : 621 pages
File Size : 45,66 MB
Release : 2006-04-03
Category : Computers
ISBN : 047175479X

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Aimed at over 300,000 developers, this book teaches how to use Xcode and the user interface elements and objects to create Macintosh applications using the Cocoa frameworks.

Beginning DevOps on AWS for IOS Development

Author : Abdullahi Olaoye
Publisher :
Page : 0 pages
File Size : 13,22 MB
Release : 2022
Category :
ISBN : 9781484280249

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Apply the principles of DevOps in software development-automated builds, automated tests, and continuous deployment and delivery-to iOS application development on Amazon Web Services (AWS) cloud. This book provides detailed walkthroughs and example source code is provided for the concepts discussed so you can put theory into practical application. You'll start by building a basic iOS application and then dive deep into key AWS Developer tools and services to see how they can be used in iOS application development. Then review the details of the integration of these fully managed AWS services with open-source tools such as Jenkins and Fastlane that allow developers to get the best of both worlds and further help to enhance and increase agility in the development lifecycle of iOS apps. You'll also investigate the Amazon EC2 Mac instance, which allows you to run XCode in a cloud environment for the first time to leverage the flexibility, elasticity, and scale of AWS. It also allows for seamless integration of XCode with fully managed AWS Services from source code control to application deployment. Finally, the book covers how a fully managed Continuous Integration Continuous Deployment (CICD) pipeline can be used to orchestrate all the different components of iOS application development to achieve a fully automated development lifecycle. Get started building your iOS applications using a fully automated process on the AWS Cloud today! You will: Build an iOS application using AWS DevOps tools Incorporate continuous deployment in your iOS application development Integrate AWS tooling with Xcode and open source tools such as Jenkins and Fastlane.

Xcode 5 Start to Finish

Author : Fritz Anderson
Publisher : Pearson Education
Page : 622 pages
File Size : 23,50 MB
Release : 2014
Category : Computers
ISBN : 0321967208

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Most books about Apple development focus on coding for the iOS and Mac APIs, and only incidentally cover Apple's Xcode development tools. But Xcode offers developers many powerful opportunities to become more productive and write more reliable, efficient code. With Xcode 5, Apple's development toolset is more powerful than ever. What's more, Xcode 5 is required for developers who want to create apps that take full advantage of the new iOS 7 or Mac OS X Mavericks operating systems. This book focuses squarely on Xcode 5, helping both iOS and OS X programmers gain a deep understanding of this remarkable toolset, so they can use it to become far more effective developers

Xcode 5 Start to Finish

Author : Fritz F. Anderson
Publisher : Addison-Wesley Professional
Page : 622 pages
File Size : 46,43 MB
Release : 2014-05-03
Category : Computers
ISBN : 0133751023

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Use Xcode 5 to Write Great iOS and OS X Apps! Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features. Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software. Coverage includes Setting breakpoints and tracing execution for active debugging Creating libraries by adding and building new targets Integrating Git or Subversion version control Creating iOS projects with MVC design Designing Core Data schemas for iOS apps Linking data models to views Designing UI views with Interface Builder Using the improved Xcode 5 Autolayout editor Improving reliability with unit testing Simplifying iOS provisioning Leveraging refactoring and continual error checking Using OS X bindings, bundles, packages, frameworks, and property lists Localizing your apps Controlling how Xcode builds source code into executables Analyzing processor and memory usage with Instruments Integrating with Mavericks Server’s sleek continuous integration system Register your book at www.informit.com/register for access to this title’s downloadable code.

Beginning App Development with Parse and PhoneGap

Author : Stephan Alber
Publisher : Apress
Page : 287 pages
File Size : 46,95 MB
Release : 2015-07-09
Category : Computers
ISBN : 148420235X

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Beginning App Development with Parse and PhoneGap teaches you how to start app development with Parse and PhoneGap: free and open source software. Using the building block languages of the web--HTML, JavaScript, and CSS--you’ll be on your way to creating a fully working product with minimal effort as fast as possible. With over 25 years' of combined experience, the authors make daunting tasks seem trivial. There is no book on the market that can take you from designer to developer faster. Using Facebook’s Parse as backend service, and Adobe’s PhoneGap (or Cordova) as a mobile development framework, building a highly customizable application is easier than you can imagine. A basic understanding of JavaScript, HTML, and CSS is not required, but it will help you pick up concepts faster. This book is geared toward a designer who wants to explore the world of application development. If you do not know anything about design, that’s OK! We will walk you through step by step on how to build your first native iOS or Android app in the fastest and easiest way possible. Using free and open source software, this book will get you up and running quickly and efficiently--start using Parse and PhoneGap today with this key title.

Beginning iOS 7 Development

Author : Jack Nutting
Publisher : Apress
Page : 705 pages
File Size : 22,41 MB
Release : 2014-03-31
Category : Computers
ISBN : 1430260238

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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There’s coverage of brand-new technologies, including a new chapter on Apple's Sprite Kit framework for game development, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

Beginning iOS 6 Development

Author : David Mark
Publisher : Apress
Page : 748 pages
File Size : 34,62 MB
Release : 2013-05-30
Category : Computers
ISBN : 1430245131

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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style