[PDF] Beginning Net Game Programming In Vb Net eBook
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* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.
* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.
Game Programming with Visual Basic .Net will engage students in learning programming in a context they are interested in and can relate to. The design and creation of games provides the opportunity for creativity, entertainment and intellectual challenge. Students who learn to create games in a professional programming environment such as Visual Basic are learning skills that can be transferred to the IT industry.
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
If you are new to programming with Visual Basic .NET or upgrading from Visual Basic 6.0 and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need formore practical Visual Basic .NET programming applications and will learn how these skills can be put to use in real world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.
The author assumes you have no experience in programming. The book starts with the installation of the required programming environment. Then, the simplest "Hello World" program is developed step by step. In the next three chapters (Chapters 4 to 6), Windows forms (the visual part of desktop programs) and their components are studied with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After teaching the graphical user interface (GUI) design, VB.NET programming is covered in an organized manner in the following eight chapters (Chapters 7 to 14) with dozens of example projects. As the reader follows the development of the sample projects, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient VB.NET code and generating standalone programs. Connecting to Access databases from our VB.NET programs for permanent data storage is explained in Chapter 15. In the last Chapter, a simple car racing game is developed in VB.NET.Chapters of the book and the contents of these chapters are as follows: Chapter 1. Introduction: General info on Visual Basic and .NET environment.Chapter 2. Setting up your development environment: Installing and configuring Visual Studio.Chapter 3. Test drive - the "Hello World" project: Creating a new Visual VB.NET project, adding and positioning a Label and building the project.Chapter 4. Form (GUI) elements: Containers, menus, dialog windows, components, controls, properties and events of controls.Chapter 5. Common controls: Using common controls like Buttons, TextBoxes and ProgressBars in our projects (a total of 21 commonly used controls are studied).Chapter 6. Menus, dialogs and containers: Utilizing various menu types, using dialog windows to take user input, file open/save operations and incorporating containers to organize the form layout.Chapter 7. Variables and constants: Organized VB.NET programming begins in this chapter. Declaring variables, variable types, type conversions and constants.Chapter 8. Conditional statements: Operators, various types of if-else structures and select-case statements.Chapter 9. Loops: The need for loops in our programs. Utilization of for, foreach, while and do-while loops. Break and continue statements.Chapter 10. Arrays and collections: Declaring arrays, using multidimensional arrays and array operations. Hashtable and ArrayList structures for storing multiple types of variables together.Chapter 11. Methods: Method declarations, scopes of methods, passing variables by value and by reference.Chapter 12. Classes and objects: The class-object concept. Declaring and using classes. Creating objects. Utilizing several constructor methods for flexibility.Chapter 13. Frequently used classes in VB.NET: Utilizing the methods of the String class, the StringBuilder class and the Math class.Chapter 14. Handling Errors: Preventing our programs from crashes in case of errors. Try-catch, try-catch-finally structures and the throw keyword.Chapter 15. Database connections using ADO.NET: Creating Access databases from scratch, reading and modifying database entries from our VB.NET programs.Chapter 16. Developing a simple 2D car racing game in Unity using VB.NET: Exporting the game as a standalone program.This book includes more than 500 figures and 300 code snippets that are used to explain VB.NET programming and GUI development concepts clearly. Full resolution colour figures and complete project files can be downloaded from the book's companion website: www.yamaclis.com/vbnet
The only high-end visual reference for VB.NET. Most tasks in the book are explained using two-page spreads for easy and focused learning to build versatile programs.
Serving as both a fast-paced tutorial and a reference, this guide meets the needs of two primary audiences--programmers who want a quick introduction to using the BCL, and those who want a reference in book form.