[PDF] Assessing The Therapeutic Uses And Effectiveness Of Virtual Reality Augmented Reality And Video Games For Emotion Regulation And Stress Management eBook

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Traveling Music Videos

Author : TomᚠJirsa
Publisher : Bloomsbury Publishing USA
Page : 289 pages
File Size : 39,2 MB
Release : 2023-10-05
Category : Art
ISBN : 1501398016

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Traveling Music Videos offers a new interdisciplinary perspective on how contemporary music videos travel across, shape, and transform various media, online platforms, art institutions, and cultural industries worldwide. With the onset of digital technologies and the proliferation of global video-sharing websites at the beginning of the 21st century, music video migrated from TV screens to turn instead to the internet, galleries, concert stages, and social media. As a result, its aesthetics, technological groundings, and politics have been radically transformed. From the kinaesthetic experience of TikTok to the recent reimaginations of maps and navigation tools through music video cartographies, from the ecofeminist voices mediated by live-stream concerts to the transmedia logic of video games and VR, from the videos' role in contemporary art galleries to their political interventions -the chapters map the ways music video is continually reconfiguring itself. The volume tracks music video's audiovisual itineraries across different geographies, maps its transmedia routes, and tackles the cultural impact that it has on our current media ecosystem.

Esports Research and Its Integration in Education

Author : Harvey, Miles M.
Publisher : IGI Global
Page : 313 pages
File Size : 28,95 MB
Release : 2021-06-25
Category : Games & Activities
ISBN : 1799870715

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The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Universal Access in Human-Computer Interaction. Applications and Practice

Author : Margherita Antona
Publisher : Springer Nature
Page : 647 pages
File Size : 50,74 MB
Release : 2020-07-10
Category : Computers
ISBN : 3030491080

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This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. UAHCI 2020 includes a total of 80 regular papers which are organized in topical sections named: Design for All Theory, Methods and Practice; User Interfaces and Interaction Techniques for Universal Access; Web Accessibility; Virtual and Augmented Reality for Universal Access; Robots in Universal Access; Technologies for Autism Spectrum Disorders; Technologies for Deaf Users; Universal Access to Learning and Education; Social Media, Digital Services, Inclusion and Innovation; Intelligent Assistive Environments.

Exploring Health Psychology

Author : Spencer A. Rathus
Publisher : John Wiley & Sons
Page : 546 pages
File Size : 19,49 MB
Release : 2021-03-09
Category : Psychology
ISBN : 1119686997

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Exploring Health Psychology provides comprehensive yet student-friendly coverage of both traditional topics in the field and important contemporary issues relating to reproductive, sexual, and psychological health. Using an informal, sometimes humorous narrative, the authors engage students of all interest levels, abilities, and learning styles by emphasizing the application of health and wellbeing psychology in their daily lives. Balancing depth and accessibly, each chapter describes the body systems relevant to a particular topic, incorporates up-to-date information and research, and contains relatable examples, real-world applications, compelling discussion and review questions, personal stories and vignettes, a running glossary, and more. Broad in scope, Exploring Health Psychology examines the interactions between biological, psychological, and sociocultural factors in psychological disorders and discusses their psychological and medical treatment. Critical psychological health issues such as anxiety and depression, the health of sexual and gender minorities, and the psychological dangers and pitfalls of the digital age are addressed to meet the needs of today’s students. An array of active learning features based on the SQ4R pedagogy—Survey, Question, Read, Recite, Reflect, and Review—enables students to take an active role in the learning process, develop effective study habits, strengthen critical and scientific thinking, and comprehend, retain, and apply the material.

Emotions and Service in the Digital Age

Author : Charmine E. J. Härtel
Publisher : Emerald Group Publishing
Page : 213 pages
File Size : 19,2 MB
Release : 2020-10-19
Category : Business & Economics
ISBN : 1839092610

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Research on Emotion in Organizations comprises chapters describing multidisciplinary research into affect, emotion, and mood in organizations at all levels of analysis, including within-person variation, individual differences, interpersonal exchanges, groups, and organizations.

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

Author : Giuseppe Riva
Publisher : MDPI
Page : 316 pages
File Size : 42,68 MB
Release : 2021-01-06
Category : Medical
ISBN : 3039437755

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In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.

Virtual and Augmented Reality in Mental Health Treatment

Author : Guazzaroni, Giuliana
Publisher : IGI Global
Page : 353 pages
File Size : 47,54 MB
Release : 2018-11-02
Category : Medical
ISBN : 1522571698

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Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.