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Ask Iwata

Author : Satoru Iwata
Publisher : VIZ Media LLC
Page : 110 pages
File Size : 20,76 MB
Release : 2021-04-13
Category : Biography & Autobiography
ISBN : 1974726576

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Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development, and design philosophies of one of the most beloved figures in gaming history. -- VIZ Media

Disrupting the Game

Author : Reggie Fils-Aimé
Publisher : HarperCollins Leadership
Page : 222 pages
File Size : 49,5 MB
Release : 2022-05-03
Category : Business & Economics
ISBN : 1400226686

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WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Although he’s best known as Nintendo's iconic President of the Americas-immortalized for opening Nintendo’s 2004 E3 presentation with, “My name is Reggie, I'm about kicking ass, I'm about taking names, and we're about making games”-Reggie Fils-Aimé’s story is the ultimate gameplan for anyone looking to beat the odds and achieve success. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams. As close to sitting one-on-one with the gaming legend as it gets, you will learn: About the challenges Reggie faced throughout his life and career-from his humble childhood as the son of Haitian immigrants, to becoming one of the most powerful names in the history of the gaming industry. What it takes to reach the top of your own industry, including being brave enough to stand up for your ideas, while also being open to alternative paths to success. How to create vibrant and believable visions for your team and company. How to maintain relentless curiosity and know when to ask questions to shatter the status quo.

Game Over

Author : David Sheff
Publisher : Vintage
Page : 288 pages
File Size : 20,19 MB
Release : 2011-11-02
Category : Business & Economics
ISBN : 0307800741

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More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Press Reset

Author : Jason Schreier
Publisher :
Page : 301 pages
File Size : 30,1 MB
Release : 2021
Category : Games & Activities
ISBN : 9781538735497

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Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns, and how and if they recover

Summary of Satoru Iwata, Hobonichi & Sam Bett's Ask Iwata

Author : Milkyway Media
Publisher : Milkyway Media
Page : 20 pages
File Size : 21,27 MB
Release : 2022-04-20
Category : Biography & Autobiography
ISBN :

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Please note: This is a companion version & not the original book. Book Preview: #1 I was hooked on a calculator made by HewlettPackard when I was in high school. I created a game and sent it to the HewlettPackard distributor in Japan. They were absolutely baffled. They must have been like, Whoa, what’s this high school whiz kid doing up in Sapporo. #2 I made some important connections at the Seibu computer store, which led me to meet the programmer who would be the strongest motivator for my future work. I spent all my savings and the money I was given when I entered college on a computer, and I took on a loan. #3 I was able to move up into a fulltime position as soon as I graduated university. I enjoyed what I was doing so much that it didn’t feel like work. The games that I developed involved big software ideas, and since they were praised for their technical abilities, they were able to get work consistently. #4 When I was president of HAL Laboratory, I had to figure out how to turn things around. I interviewed everyone at the company to find out their strengths and weaknesses, and I was blown away by how much I was learning.

Summary of Satoru Iwata, Hobonichi & Sam Bett's Ask Iwata

Author : Everest Media,
Publisher : Everest Media LLC
Page : 20 pages
File Size : 28,74 MB
Release : 2022-03-13T22:59:00Z
Category : Business & Economics
ISBN : 166935315X

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Please note: This is a companion version & not the original book. Sample Book Insights: #1 I was hooked on a calculator made by Hewlett-Packard when I was in high school. I created a game and sent it to the Hewlett-Packard distributor in Japan. They were absolutely baffled. They must have been like, Whoa, what’s this high school whiz kid doing up in Sapporo. #2 I made some important connections at the Seibu computer store, which led me to meet the programmer who would be the strongest motivator for my future work. I spent all my savings and the money I was given when I entered college on a computer, and I took on a loan. #3 I was able to move up into a full-time position as soon as I graduated university. I enjoyed what I was doing so much that it didn’t feel like work. The games that I developed involved big software ideas, and since they were praised for their technical abilities, they were able to get work consistently. #4 When I was president of HAL Laboratory, I had to figure out how to turn things around. I interviewed everyone at the company to find out their strengths and weaknesses, and I was blown away by how much I was learning.

Ask Iwata

Author : Satoru Iwata
Publisher :
Page : 176 pages
File Size : 17,27 MB
Release : 2021-04-13
Category : Business & Economics
ISBN : 9781974721542

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"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." --Satoru Iwata Satoru Iwata was the former Global President and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world's best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the "Iwata Asks" series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development and design philosophies of one of the most beloved figures in gaming history.

Ask Iwata

Author : Satoru Iwata
Publisher : Planeta Cómic
Page : 0 pages
File Size : 41,62 MB
Release : 2024-12-31
Category : Comics & Graphic Novels
ISBN : 8413428041

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Una recopilación de las sabias palabras del CEO de Nintendo más querido. Este libro es una recopilación de las palabras y reflexiones de Satoru Iwata, publicadas originalmente por Hobo Nikkan Itoi Shinbun en su página web. Además, una parte del texto también fue extraída de "Ask Iwata" (Iwata pregunta), una sección de la página web oficial de Nintendo. A pesar de desempeñar el papel de presidente, el señor Iwata rara vez hablaba de sí mismo cuando interactuaba con los medios. Únicamente cogía un micrófono para hablar en beneficio de la empresa o de algún proyecto, pero siempre manteniéndose a sí mismo en un segundo plano. Sin embargo, como muchos de nosotros sabemos, el señor Iwata era una persona sumamente honesta y coherente. Si observamos los distintos comentarios de las diferentes ocasiones en las que habló en público, como presidente y como desarrollador, sus palabras siempre surgían de forma natural, espontánea y desde el corazón, entre su propia percepción y sus experiencias. Este libro es la recopilación de todo ese conocimiento; de las sabías palabras del señor Iwata, en distintos medios y momentos. También se incluye una entrevista especial a Shigeru Miyamoto de Nintendo; quien conocía a Iwata mejor que nadie

THE CON50LE

Author : Mike Diver
Publisher : White Owl
Page : 484 pages
File Size : 50,35 MB
Release : 2024-03-30
Category : Games & Activities
ISBN : 1399040480

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THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

Get in the Game

Author : Jonathan Stringfield
Publisher : John Wiley & Sons
Page : 262 pages
File Size : 36,87 MB
Release : 2022-07-26
Category : Business & Economics
ISBN : 1119855365

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An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.