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Analyzing Art, Culture, and Design in the Digital Age

Author : Mura, Gianluca
Publisher : IGI Global
Page : 352 pages
File Size : 15,74 MB
Release : 2015-09-23
Category : Art
ISBN : 1466686804

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Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Designing for the Digital Age

Author : Kim Goodwin
Publisher : John Wiley & Sons
Page : 770 pages
File Size : 41,61 MB
Release : 2011-03-25
Category : Computers
ISBN : 1118079884

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Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Interactive Experience in the Digital Age

Author : Linda Candy
Publisher : Springer Science & Business Media
Page : 275 pages
File Size : 19,61 MB
Release : 2014-03-28
Category : Computers
ISBN : 3319045105

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The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

The Work of Art in a Digital Age: Art, Technology and Globalisation

Author : Melissa Langdon
Publisher : Springer
Page : 171 pages
File Size : 25,65 MB
Release : 2014-08-20
Category : Computers
ISBN : 1493912704

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This book explores digital artists’ articulations of globalization. Digital artworks from around the world are examined in terms of how they both express and simulate globalization’s impacts through immersive, participatory and interactive technologies. The author highlights some of the problems with macro and categorical approaches to the study of globalization and presents new ways of seeing the phenomenon as a series of processes and flows that are individually experienced and expressed. Instead of providing a macro analysis of large-scale political and economic processes, the book offers imaginative new ways of knowing and understanding globalization as a series of micro affects. Digital art is explored in terms of how it re-centers articulations of globalization around individual experiences and offers new ways of accessing a complex topic often expressed in general and intangible terms. The Work of Art in a Digital Age: Art, Technology and Globalization is analytic and accessible, with material that is of interest to a range of researchers from different disciplines. Students studying digital art, film, globalization, cultural studies or digital media trends will also find the content fascinating.

3D Printing and Its Impact on the Production of Fully Functional Components: Emerging Research and Opportunities

Author : Kocovic, Petar
Publisher : IGI Global
Page : 156 pages
File Size : 23,35 MB
Release : 2017-05-30
Category : Technology & Engineering
ISBN : 1522522905

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Manufacturing processes have undergone significant developments in recent years. With the application of new technology, the productivity of companies has increased tremendously. 3D Printing and Its Impact on the Production of Fully Functional Components: Emerging Research and Opportunities is an innovative source of scholarly research on the advancements of 3D printing technology in modern manufacturing processes. Highlighting critical perspectives on topics such as industrial applications, 3D modeling, and bioprinting, this publication is ideally designed for professionals, academics, engineers, students, and practitioners interested in the latest trends in additive manufacturing.

Information and Communication Overload in the Digital Age

Author : Marques, Rui Pedro Figueiredo
Publisher : IGI Global
Page : 406 pages
File Size : 26,62 MB
Release : 2017-01-30
Category : Computers
ISBN : 1522520627

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Advances in communication technologies have created an overabundance of available information and knowledge to people in contemporary society. Consequently, it has become pivotal to develop new approaches for information processing and understanding. Information and Communication Overload in the Digital Age is a comprehensive reference source for the latest scholarly material on the increased amount of information created by evolving technologies, examining creative methods for improved control of information overload. Focusing on theoretical and experimental topics, such as media consumption, media literacy, and business applications, this book is ideally designed for researchers, practitioners, academics, graduate students, and professionals seeking emerging perspectives on information and communication management.

Handbook of Research on Media Literacy in the Digital Age

Author : Yildiz, Melda N.
Publisher : IGI Global
Page : 559 pages
File Size : 42,91 MB
Release : 2015-12-02
Category : Education
ISBN : 1466696680

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With the current ubiquity of technological tools and digital media, having the skillset necessary to use and understand digital media is essential. Integrating media literacy into modern day education can cultivate a stronger relationship between technology, educators, as well as students. The Handbook of Research on Media Literacy in the Digital Age presents key research in the field of digital media literacy with a specific emphasis on the need for pre-service and in-service educators to become familiar and comfortable with the current digital tools and applications that are an essential part of youth culture. Presenting pedagogical strategies as well as practical research and applications of digital media in various aspects of culture, society, and education, this publication is an ideal reference source for researchers, educators, graduate-level students, and media specialists.

Projective Processes and Neuroscience in Art and Design

Author : Zuanon, Rachel
Publisher : IGI Global
Page : 317 pages
File Size : 24,3 MB
Release : 2016-07-13
Category : Psychology
ISBN : 1522505113

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Recent advances in neuroscience suggest that the human brain is particularly well-suited to design things: concepts, tools, languages and places. Current research even indicates that the human brain may indeed have evolved to be creative, to imagine new ideas, to put them into practice, and to critically analyze their results. Projective Processes and Neuroscience in Art and Design provides a forum for discussion relating to the intersection of projective processes and cognitive neuroscience. This innovative publication offers a neuroscientific perspective on the roles and responsibilities of designers, artists, and architects, with relation to the products they design. Expanding on current research in the areas of sensor-perception, cognition, creativity, and behavioral processes, this publication is designed for use by researchers, professionals, and graduate-level students working and studying the fields of design, art, architecture, neuroscience, and computer science.

Design Innovations for Contemporary Interiors and Civic Art

Author : Crespi, Luciano
Publisher : IGI Global
Page : 455 pages
File Size : 40,7 MB
Release : 2016-09-08
Category : Architecture
ISBN : 1522506675

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In some post-industrial areas, re-designing structural interiors in an attractive way is becoming increasingly important to community members, as it helps promote local pride and a higher quality of life. Design Innovations for Contemporary Interiors and Civic Art examines novel techniques in structural designs in various cultural and social scenarios. Featuring innovative application methods, emergent trends, and research on tools being utilized in the field, this publication is a pivotal reference source for designers, researchers, practitioners, and professionals interested in interior design, urban culture, and structural aesthetics.

Handbook of Research on Visual Computing and Emerging Geometrical Design Tools

Author : Amoruso, Giuseppe
Publisher : IGI Global
Page : 1035 pages
File Size : 20,24 MB
Release : 2016-04-11
Category : Design
ISBN : 1522500308

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Visual computing and descriptive geometry are multidisciplinary fields addressing the handling of images, 3D models, and other computer graphics. These ideas are experiencing a revival due to emergent technologies and applications available to developers. Based in traditional forms of design and architecture, these fields are currently experiencing a bounty of new research based on old principles. The Handbook of Research on Visual Computing and Emerging Geometrical Design Tools seeks to add to this knowledge base by considering these technologies from a designer’s perspective rather than reiterating the principles of computer science. It combines aspects of geometry and representation with emerging tools for CAD, generation, and visualization while addressing the digital heritage of such fields. This book is an invaluable resource for developers, students of both graphic and computer-generated design, researchers, and designers.