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Three-Dimensional Object Recognition Systems

Author : Anil K Jain
Publisher :
Page : 488 pages
File Size : 16,5 MB
Release : 1993-05-05
Category : Computers
ISBN :

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The design and construction of three-dimensional [3-D] object recognition systems has long occupied the attention of many computer vision researchers. The variety of systems that have been developed for this task is evidence both of its strong appeal to researchers and its applicability to modern manufacturing, industrial, military, and consumer environments. 3-D object recognition is of interest to scientists and engineers in several different disciplines due to both a desire to endow computers with robust visual capabilities, and the wide applications which would benefit from mature and robust vision systems. However, 3-D object recognition is a very complex problem, and few systems have been developed for actual production use; most existing systems have been developed for experimental use by researchers only. This edited collection of papers summarizes the state of the art in 3-D object recognition using examples of existing 3-D systems developed by leading researchers in the field. While most chapters describe a complete object recognition system, chapters on biological vision, sensing, and early processing are also included. The volume will serve as a valuable reference source for readers who are involved in implementing model-based object recognition systems, stimulating the cross-fertilisation of ideas in the various domains. The variety of topics on Image Communication is so broad that no one can be a specialist in all the topics, and the whole area is beyond the scope of a single volume, while the requirement of up to date information is ever increasing. This new closed-end book series is intended both as a comprehensive reference for those already active in the area of Image Communication, as well as providing newcomers with a foothold for commencing research. Each volume will comprise a state of the art work on the editor's/author's area of expertise, containing information until now scattered in many journals and proceedings.

Three-dimensional Computer Vision

Author : Olivier Faugeras
Publisher : MIT Press
Page : 712 pages
File Size : 32,41 MB
Release : 1993
Category : Computers
ISBN : 9780262061582

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This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.

Three-Dimensional Object Recognition from Range Images

Author : Minsoo Suk
Publisher : Springer Science & Business Media
Page : 318 pages
File Size : 16,1 MB
Release : 2012-12-06
Category : Computers
ISBN : 4431682139

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Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer graphics, computer animation, database management systems, and computer-aided design and manufacturing systems. Computer Science Workbench represents an important new contribution in the field of practical computer technology. T08iyasu L. Kunii PREFACE The primary aim of this book is to present a coherent and self-contained de scription of recent advances in three-dimensional object recognition from range images. Three-dimensional object recognition concerns recognition and localiza tion of objects of interest in a scene from input images. This problem is one of both theoretical and practical importance. On the theoretical side, it is an ideal vehicle for the study of the general area of computer vision since it deals with several important issues encountered in computer vision-for example, issues such as feature extraction, acquisition, representation and proper use of knowl edge, employment of efficient control strategies, coupling numerical and symbolic computations, and parallel implementation of algorithms. On the practical side, it has a wide range of applications in areas such as robot vision, autonomous navigation, automated inspection of industrial parts, and automated assembly.

Representations and Techniques for 3D Object Recognition and Scene Interpretation

Author : Derek Hoiem
Publisher : Morgan & Claypool Publishers
Page : 172 pages
File Size : 29,84 MB
Release : 2011
Category : Computers
ISBN : 1608457281

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One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Three-Dimensional Computer Vision

Author : Yoshiaki Shirai
Publisher : Springer Science & Business Media
Page : 308 pages
File Size : 33,76 MB
Release : 2012-12-06
Category : Computers
ISBN : 3642824293

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The purpose of computer vision is to make computers capable of understanding environments from visual information. Computer vision has been an interesting theme in the field of artificial intelligence. It involves a variety of intelligent information processing: both pattern processing for extraction of meaningful symbols from visual information and symbol processing for determining what the symbols represent. The term "3D computer vision" is used if visual information has to be interpreted as three-dimensional scenes. 3D computer vision is more challenging because objects are seen from limited directions and some objects are occluded by others. In 1980, the author wrote a book "Computer Vision" in Japanese to introduce an interesting new approach to visual information processing developed so far. Since then computer vision has made remarkable progress: various rangefinders have become available, new methods have been developed to obtain 3D informa tion, knowledge representation frameworks have been proposed, geometric models which were developed in CAD/CAM have been used for computer vision, and so on. The progress in computer vision technology has made it possible to understand more complex 3 D scenes. There is an increasing demand for 3D computer vision. In factories, for example, automatic assembly and inspection can be realized with fewer con straints than conventional ones which employ two-dimensional computer vision.

3-D Object Recognition: Representation and Matching

Author : International Business Machines Corporation. Research Division
Publisher :
Page : 35 pages
File Size : 16,92 MB
Release : 1998
Category : Computer vision
ISBN :

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Abstract: "Three-dimensional object recognition problem addresses a number of significant research issues in computer vision: representation of a 3D object, identification of the object, robust estimation of its pose, and registration of multiple views of the object for automatic model construction. This paper surveys the previous work in three important topics of computer vision: representation, matching, and pose estimation of a 3D object. It also presents an overview of the free-form surface matching problem, and describes Cosmos, our framework for representing and recognizing free-form objects. This vision system recognizes arbitrarily curved 3D rigid objects from a single view using dense surface data. We present both the theoretical aspects of this work and the experimental results of a prototype recognition system based on Cosmos."