[PDF] A Practical Approach To Real Time Systems eBook
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Under the same cover, this volume offers both modern and classic papers focusing on real-time systems design and analysis. Rather than focusing in theoretical observations of real-time systems, it is intended for the practical professional who is building real real-time systems. The editor, himself the author of a course on real-time systems, has selected articles to provide a deep exploration of issues raised in his other works. In particular, emphasis is placed on applying practical, but theoretically sound approaches in software engineering rate-monotonic design and analysis, testing and architecting systems for real-time applications.
Real-Time Systems Development introduces computing students and professional programmers to the development of software for real-time applications. Based on the academic and commercial experience of the author, the book is an ideal companion to final year undergraduate options or MSc modules in the area of real-time systems design and implementation. Assuming a certain level of general systems design and programming experience, this text will extend students’ knowledge and skills into an area of computing which has increasing relevance in a modern world of telecommunications and ‘intelligent’ equipment using embedded microcontrollers. This book takes a broad, practical approach in discussing real-time systems. It covers topics such as basic input and output; cyclic executives for bare hardware; finite state machines; task communication and synchronization; input/output interfaces; structured design for real-time systems; designing for multitasking; UML for real-time systems; object oriented approach to real-time systems; selecting languages for RTS development; Linux device drivers; and hardware/software co-design. Programming examples using GNU/Linux are included, along with a supporting website containing slides; solutions to problems; and software examples. This book will appeal to advanced undergraduate Computer Science students; MSc students; and, undergraduate software engineering and electronic engineering students. * Concise treatment delivers material in manageable sections* Includes handy glossary, references and practical exercises based on familiar scenarios* Supporting website contains slides, solutions to problems and software examples
This book covers the fundamentals of structured development from requirements through to implementation and is aimed at anyone who has to carry out or understand development. This highly practical book explains how to implement structured development, rather than explaining what it is. The book treats the techniques of structured development as practical tools, rather than thoretical ideas.
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Describes the OCTOPUS method which provides a systematic approach for developing object-oriented software of embedded real-time systems. The text provides solutions to may important problems such as: concurrency; synchronization; communication; ASICS; and
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt
... a very good balance between the theory and practice of real-time embedded system designs.' —Jun-ichiro itojun Hagino, Ph.D., Research Laboratory, Internet Initiative Japan Inc., IETF IPv6 Operations Working Group (v6ops) co-chair 'A cl
Up-to-the-Minute, Complete Guidance for Developing Embedded Solutions with Linux Linux has emerged as today’s #1 operating system for embedded products. Christopher Hallinan’s Embedded Linux Primer has proven itself as the definitive real-world guide to building efficient, high-value, embedded systems with Linux. Now, Hallinan has thoroughly updated this highly praised book for the newest Linux kernels, capabilities, tools, and hardware support, including advanced multicore processors. Drawing on more than a decade of embedded Linux experience, Hallinan helps you rapidly climb the learning curve, whether you’re moving from legacy environments or you’re new to embedded programming. Hallinan addresses today’s most important development challenges and demonstrates how to solve the problems you’re most likely to encounter. You’ll learn how to build a modern, efficient embedded Linux development environment, and then utilize it as productively as possible. Hallinan offers up-to-date guidance on everything from kernel configuration and initialization to bootloaders, device drivers to file systems, and BusyBox utilities to real-time configuration and system analysis. This edition adds entirely new chapters on UDEV, USB, and open source build systems. Tour the typical embedded system and development environment and understand its concepts and components. Understand the Linux kernel and userspace initialization processes. Preview bootloaders, with specific emphasis on U-Boot. Configure the Memory Technology Devices (MTD) subsystem to interface with flash (and other) memory devices. Make the most of BusyBox and latest open source development tools. Learn from expanded and updated coverage of kernel debugging. Build and analyze real-time systems with Linux. Learn to configure device files and driver loading with UDEV. Walk through detailed coverage of the USB subsystem. Introduces the latest open source embedded Linux build systems. Reference appendices include U-Boot and BusyBox commands.
"This book is a comprehensive text for the design of safety critical, hard real-time embedded systems. It offers a splendid example for the balanced, integrated treatment of systems and software engineering, helping readers tackle the hardest problems of advanced real-time system design, such as determinism, compositionality, timing and fault management. This book is an essential reading for advanced undergraduates and graduate students in a wide range of disciplines impacted by embedded computing and software. Its conceptual clarity, the style of explanations and the examples make the abstract concepts accessible for a wide audience." Janos Sztipanovits, Director E. Bronson Ingram Distinguished Professor of Engineering Institute for Software Integrated Systems Vanderbilt University Real-Time Systems focuses on hard real-time systems, which are computing systems that must meet their temporal specification in all anticipated load and fault scenarios. The book stresses the system aspects of distributed real-time applications, treating the issues of real-time, distribution and fault-tolerance from an integral point of view. A unique cross-fertilization of ideas and concepts between the academic and industrial worlds has led to the inclusion of many insightful examples from industry to explain the fundamental scientific concepts in a real-world setting. Compared to the first edition, new developments in complexity management, energy and power management, dependability, security, and the internet of things, are addressed. The book is written as a standard textbook for a high-level undergraduate or graduate course on real-time embedded systems or cyber-physical systems. Its practical approach to solving real-time problems, along with numerous summary exercises, makes it an excellent choice for researchers and practitioners alike.