[PDF] A Gamut Of Games eBook

A Gamut Of Games Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of A Gamut Of Games book. This book definitely worth reading, it is an incredibly well-written.

A Gamut of Games

Author : Sid Sackson
Publisher : Courier Corporation
Page : 242 pages
File Size : 16,29 MB
Release : 1992
Category : Games & Activities
ISBN : 0486273474

GET BOOK

An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.

A Gamut of Games

Author : Sidney Sackson
Publisher :
Page : pages
File Size : 40,92 MB
Release : 1983
Category :
ISBN :

GET BOOK

Card Games Around the World

Author : Sid Sackson
Publisher : Courier Corporation
Page : 180 pages
File Size : 22,91 MB
Release : 1994-06-01
Category : Games & Activities
ISBN : 0486281000

GET BOOK

A leading inventor and collector of games, Sid Sackson is also an expert on game history. For this highly entertaining volume, the self-proclaimed "game addict" has selected over 60 popular games from around the world. A brief but fascinating introductory chapter to the history of card playing is followed by a valuable glossary of terms associated with this popular pastime. Additional chapters supply instructions, detailed illustrations, and an abundance of clear examples for playing such intriguing diversions as Sampen, Kowah, Kabu, Cha Kau Tsz' and Khanhoo from Asia; Skat, Blackjack, Old Maid, Fan Tan, Eights, Klondike, La Belle Loucie, Accordion, and Hearts from Europe; Whist, Blackout, Cribbage, Spoil Five, and Casino from the British Isles; Pif Paf, Samba, Bolivia, and Canasta from Latin America; and Poker, Pinochle, Contract Bridge, Rummy, and Oklahoma Gin from the United States. Most games can be played by children or adults with a common deck of 52 playing cards (a few will need additional cards from a second deck).

The Penguin Book of Card Games

Author : David Parlett
Publisher : Penguin UK
Page : 688 pages
File Size : 19,32 MB
Release : 2008-08-07
Category : Games & Activities
ISBN : 0141916109

GET BOOK

The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.

New Tactical Games with Dice and Cards

Author : Reiner Knizia
Publisher : Blue Terrier Press
Page : 232 pages
File Size : 38,70 MB
Release : 2019-02
Category : Games & Activities
ISBN : 9780993688010

GET BOOK

World-renowned game designer Reiner Knizia offers 50 new easy-to-play games featuring cards and dice. These fun and novel games can be played with easily available items like standard playing cards, dice and a few counters. This book is perfect for everyone from casual game players to dedicated game designers.

Beyond Competition

Author : Sid Sackson
Publisher : Pantheon
Page : 144 pages
File Size : 10,79 MB
Release : 1977
Category : Games & Activities
ISBN : 9780394836058

GET BOOK

Includes six games, such as Resources, Space Exploration, and Peace Conference, in which two to four players must cooperate rather than compete to achieve high scores.

Children's Use of Board Games in Psychotherapy

Author : Jill Bellinson
Publisher : Jason Aronson
Page : 200 pages
File Size : 46,80 MB
Release : 2002
Category : Medical
ISBN : 9780765703569

GET BOOK

Both show unconscious content, defensive needs, and interpersonal and transferential relationships. As therapists, we can search for the same underlying dynamics we would look for in these other symbolic expressions.".

The Game Master's Book of Random Encounters

Author : Jeff Ashworth
Publisher : Media Lab Books
Page : 256 pages
File Size : 18,22 MB
Release : 2020-09-15
Category : Games & Activities
ISBN : 9781948174374

GET BOOK

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

More Games of No Chance

Author : Richard Nowakowski
Publisher : Cambridge University Press
Page : 552 pages
File Size : 24,22 MB
Release : 2002-11-25
Category : Mathematics
ISBN : 9780521808323

GET BOOK

This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.

Go Out and Play!

Author : KaBOOM! (Organization)
Publisher : Candlewick Press
Page : 105 pages
File Size : 11,5 MB
Release : 2012
Category : Juvenile Nonfiction
ISBN : 0763655309

GET BOOK

A guide to more than seventy classic and contemporary playground games provides instructions for such favorites as kick the can, freeze tag, and sardines, in a volume that also includes tips for adults on how to encourage and facilitate outdoor play.