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3D Thinking in Design and Architecture

Author : Roger Burrows
Publisher : National Geographic Books
Page : 0 pages
File Size : 42,45 MB
Release : 2018-05-15
Category : Architecture
ISBN : 0500519544

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A new interdisciplinary perspective on architecture and geometry—from Athenian Ruins to the Chrysler building The geometric foundations, forms, and patterns in today’s architecture, design and, decorative arts can trace their origins in past cultures. From humankind’s first path-like doodles on cave walls through to the higher abstractions developed to make accurate measurements and predictions, the three-dimensional forms we design and build have always been dependent on available materials, human needs, and the limits of our imaginations. 3D Thinking in Design and Architecture tells the story of the intimate relationship between geometry, mathematics and man-made design throughout human history, from the Neolithic period through the Indian, Egyptian, Babylonian, Chinese, Greek, Celtic, Islamic and Renaissance cultures, to the present and the possible future. Presenting key principles that can be applied across all design disciplines, design expert Roger Burrows relates how geometry as a visual language has evolved to meet our needs, initiated new technologies, and changed the way we think about the world around us. With a wealth of original artwork by the author to explain his ideas, this book will be an essential reference and source of inspiration for students and design professionals.

Thinking

Author : Marilyne Andersen
Publisher : Park Publishing (WI)
Page : 0 pages
File Size : 27,45 MB
Release : 2019
Category : Architectural design
ISBN : 9783038601319

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The product of an innovative research project realized in cooperation between three Swiss universities--École Polytechnique Fédérale de Lausanne's School of Architecture, the College of Architecture and Technology in Fribourg, and the University of Fribourg--the smart living lab is a research and development center for the built environment of the future. This high-tech structure also serves as an emblem of the cooperative's aim to translate academic research into actual buildings. A new series of books entitled Towards 2050 will showcase the ambitious undertaking at various stages. The inaugural volume in the series, Thinking highlights preliminary research from the smart living lab and considers visions for sustainable buildings. Featuring interviews with leading experts, the book lays out the myriad challenges and opportunities the project is likely to face, as well as its considerable potential to drive change.

Ultimate 3D Game Engine Design & Architecture

Author : Allen Sherrod
Publisher :
Page : 0 pages
File Size : 42,84 MB
Release : 2007
Category : Computer games
ISBN : 9781584504733

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Ultimate 3D Game Engine Design and Architecture teaches how to design and create a video game engine that can be used to create gaming applications on the PC. Written for beginning programmers, beginning game developers, and those aspiring to get into the fi eld, the book covers the various systems and processes that go into a complete game engine, with an emphasis on architecture issues. The book focuses on building a complete game engine, including graphics, physics, programming, audio, AI, data structures, memory management, and more.The sample engine is called the Building Blocks 3D Engine and it's designed to give you the basics of each system that you can build from to create your own engines and games. The technologies used include OpenGL, C++, and the Windows XP, MacOS X, and Linux operating systems. This cross-platform approach makes the information and techniques easy to apply to any type of project.The book is broken into five main parts, beginning with introductory material, the engine core, input, sound, and networking systems. Next comes graphics and environments, including the rendering system, the drawing of static models, and more advanced rendering topics such as level of detail, scene graphs, graphical effects, resource management, and scene management for environments in general. In the third part, Physics, AI, and Scripting are covered. The custom physics system is detailed, along with point masses and soft bodies. A variety of AI techniques are covered next, followed by scripting-- command, property, and compiled scripting. In the fourth part the engine is ready to use for the two demo applications you'll create-- a black jack game and a 3D walkthrough using a portal rendering system. In the final part, you'll review what you've done, what you could do, and what resources you might need in the future to enhance your game engine.

Computational Design Thinking

Author : Achim Menges
Publisher : John Wiley & Sons
Page : 230 pages
File Size : 20,70 MB
Release : 2011-10-24
Category : Architecture
ISBN : 047066570X

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The current transition from Computer Aided Design (CAD) to Computational Design in architecture represents a profound shift in design thinking and methods. Representation is being replaced by simulation, and the crafting of objects is moving towards the generation of integrated systems through designer-authored computational processes. While there is a particular history of such an approach in architecture, its relative newness requires the continued progression of novel modes of design thinking for the architect of the 21st century. This AD Reader establishes a foundation for such thinking. It includes multifaceted reflections and speculations on the profound influence of computational paradigms on architecture. It presents relevant principles from the domains of mathematics and computer science, developmental and evolutionary biology, system science and philosophy, establishing a discourse for computational design thinking in architecture. Rather than a merely technical approach, the book will discuss essential intellectual concepts that are fundamental not only for a discourse on computational design but also for its practice. This anthology provides a unique collection of seminal texts by authors, who have either provided a significant starting point through which a computational approach to design has been pursued or have played a considerable role in shaping the field. An important aspect of this book is the manner in which adjacent fields and historical texts are connected. Both the source of original inspiration and scientific thought are presented alongside contemporary writings on the continually evolving computational design discourse. Emerging from the field of science, principally the subjects of morphogenesis, evolution and mathematics, selected texts provide a historical basis for a reconfigured mindset of processes that generate, arrange and describe form. Juxtaposed against more contemporary statements regarding the influence of computation on design thinking, the book offers advancements of fundamental texts to the particular purpose of establishing novel thought processes for architecture, theoretically and practically. The first reader to provide an effective framework for computational thinking in design. Includes classic texts by Johan W. von Goethe, D’Arcy Thompson, Ernst Mayr, Ludwig von Bertalanffy, Gordan Pask, Christopher Alexander, John H. Holland, Nicholas Negroponte, William Mitchell, Peter J. Bentley & David W. Corne, Sanford Kwinter, John Frazer, Kostis Terzidis, Michael Weinstock and Achim Menges Features new writing by: Mark Burry, Jane Burry, Manuel DeLanda and Peter Trummer.

Images 2

Author : Roger Burrows
Publisher : Running Press
Page : 0 pages
File Size : 11,96 MB
Release : 1992-02-25
Category : Juvenile Nonfiction
ISBN : 9781561381104

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Each unique volume in our Images series of ready-to-color pattern books stimulates the visual imagination with an infinite number of forms nested within complex geometric shapes. There is no age limit to the creativity and fun to be found on the pages of these totally unique coloring books!

Allan Wexler

Author : Allan Wexler
Publisher :
Page : 296 pages
File Size : 29,84 MB
Release : 2017-01
Category :
ISBN : 9783037785164

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This book features projects, developed during the artist Allan Wexler's forty-five-year career, which mediate the gap between fine and applied art using the mediums of architecture, sculpture, photography, painting, and drawing. Wexler's production can be broadly described as tactile poetry composed by re-framing the ordinary with the intention of sustaining a narrative about landscape, nature, and the built environment that highlights the intriguing and surprising characteristics latent in the elements and rituals that pervade daily life. His work demonstrates a commitment to re-evaluating basic assumptions about our relationship to the built and natural environments. Organized thematically across four categories--abstraction, landscape, private space, and public places--this publication is a richly illustrated cross section of Wexler's multi-scale, multi-media work, featuring his own writings, narratives, and reflections.

Architecture is Elementary, Revised

Author : Nathan Winters
Publisher : Gibbs Smith
Page : 284 pages
File Size : 50,20 MB
Release : 2005-09-02
Category : Architecture
ISBN : 1586858297

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Awarded for its unique ink illustrations, this newly revised edition of Architecture is Elementary is a self-instruction book that concisely and coherently discusses the principles of architectural design. Stimulating lessons challenge the lay person and trigger creative responses. New features include a fresh design and layout, 50 new illustrations of recent and planned buildings, and new lessons that update the book for the world of twenty-first-century architecture. Author Nathan Winters explains the rationale for developers choosing to build higher and taller with modern high-rises, and explores the engineering challenges for such giant structures. He also addresses the dangers of such adventurous design in this century, including becoming tempting targets for terrorists. Architecture is Elementary also explores issues surrounding modern landscape architecture, as Winters looks at the impact of green design and cities that seek to reclaim useless spaces (such as inactive railroad lines), converting them into parks for urban use. He also explores the financial and economic benefits of beautified landscape. The new layout, new lesson materials, and current examples of future thinking in the world of architecture make this a must-have for every serious teacher, student, and practitioner of architecture.

Interior Design: Conceptual Basis

Author : Anthony Sully
Publisher : Springer
Page : 260 pages
File Size : 49,65 MB
Release : 2015-05-29
Category : Architecture
ISBN : 3319164740

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Maximizing reader insights into interior design as a conceptual way of thinking, which is about ideas and how they are formulated. The major themes of this book are the seven concepts of planning, circulation, 3D, construction, materials, colour and lighting, which covers the entire spectrum of a designer’s activity. Analysing design concepts from the view of the range of possibilities that the designer can examine and eventually decide by choice and conclusive belief the appropriate course of action to take in forming that particular concept, the formation and implementation of these concepts is taken in this book to aid the designer in his/her professional task of completing a design proposal to the client. The purpose of this book is to prepare designers to focus on each concept independently as much as possible, whilst acknowledging relative connections without unwarranted influences unfairly dictating a conceptual bias, and is about that part of the design process called conceptual analysis. It is assumed that the site, location, building and orientation, as well as the client’s brief of activities and needs have been digested and analysed to provide the data upon which the design process can begin. Designed as a highly visual illustrative book, as the interior design medium demands, the hands-on creative process of designing is detailed with original drawn illustrations. Concentrating on the conceptual process of designing interiors, and defining what these concepts are, this book will help the designer to organise his/her process of designing and to sharpen the links between the various skill bases necessary to do the job. This book will be stimulating for students and instructors alike and is aimed at any student who maybe majoring in interior design, interior architecture, architecture, design thinking or furniture design. It could also be a useful reference for students of design management and design leadership.

How Designers Think

Author : Bryan Lawson
Publisher : Elsevier
Page : 253 pages
File Size : 27,99 MB
Release : 2014-05-15
Category : Architecture
ISBN : 1483142116

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How Designers Think: The Designing Process Demystified, Second Edition provides a comprehensive discussion of the psychology of the design process. The book is comprised of 15 chapters that are organized into three parts. The text first discusses the fundamentals of the concept of designer, designing, and design. The second part deals with design problems, including its components, model, and solutions. The last part covers the cognitive aspect of designing; the coverage of this part includes the philosophes, strategies, and tactics of design. The book will be of great interest to both students and instructors of architecture, planning, and industrial and interior design.

Thinking Color in Space

Author : Kerstin Schultz
Publisher : Birkhäuser
Page : 368 pages
File Size : 43,99 MB
Release : 2018-12-03
Category : Architecture
ISBN : 3035618402

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The interaction between color and architecture determines our perception of space, and defines the tectonic relationships. The fascinating spatial potential of color, and the multi-layered dimensions of interpretation in the experience of color are design and communication means which, however, are often not fully used – color oscillates between autonomy and functional purpose, and should be understood as a distinct "material" that can be used as part of the design. The book focuses both on the tangible aspects and design criteria of color, and on its indeterminate nature and its experience value. Using examples in art and architecture, the spatial interdependency of color is illustrated, as is its interaction with structure, light, and geometry.