[PDF] 3d Graphics Programming For Windows 95 eBook

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3D Graphics Programming for Windows 95

Author : Nigel Thompson
Publisher :
Page : 364 pages
File Size : 49,23 MB
Release : 1996
Category : Computers
ISBN : 9781572313453

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This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

OpenGL Programming for Windows 95 and Windows NT

Author : Ron Fosner
Publisher : Addison-Wesley
Page : 0 pages
File Size : 40,74 MB
Release : 1997
Category : Computer graphics
ISBN : 9780201873757

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The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming of Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program selecting the appropriate pixel format; arranging the device context and rendering contexts; enhancing OpenGL programs to achieve maximum speed; using display lists and texture maps; finding OpenGL enhancements hidden in your video driver; programming OpenGL's Modelview matrix to get the effects you want; and providing rapid animation under Windows - without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.

Power-3D

Author : Kyle Lussier
Publisher : Manning Publications Company
Page : 532 pages
File Size : 50,79 MB
Release : 1997
Category : Computers
ISBN : 9781884777332

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Power 3D

Author : Kyle Lussier
Publisher : Prentice Hall
Page : 0 pages
File Size : 12,11 MB
Release : 1997
Category :
ISBN : 9780138412142

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A complete guide and reference to the numerical, mathematical and design concepts underlying 3D visualization, this book covers high-speed 3D graphics Windows NT/95 development--from beginning to end. It includes complete source code and descriptions of both simple and advanced 3D graphics modelers.

3D Programming for Windows

Author : Charles Petzold
Publisher :
Page : 452 pages
File Size : 25,46 MB
Release : 2008
Category : Computers
ISBN :

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Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.

Interactive 3D Graphics in Windows®

Author : Roy Hall
Publisher : Springer Science & Business Media
Page : 372 pages
File Size : 21,64 MB
Release : 2012-12-06
Category : Computers
ISBN : 1461384664

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Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced Visual C++ programmer can create an interactive 3-D application in a few hours. Roy Hall and Danielle Forsyth are the founders of Crisis in Perspective, Inc. in Portland, Oregon. Crisis in Perspective develops modeling systems for architects and building professionals which facilitate modeling and animation in the same way that word processors facilitate written document design; powerful, flexible, and extensive modeling systems for people that do not yet know exactly what they want to build.

OpenGL Superbible

Author : Richard S. Wright
Publisher :
Page : 762 pages
File Size : 13,5 MB
Release : 1996
Category : Computers
ISBN :

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Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.

Guide to Graphics Software Tools

Author : Jim X. Chen
Publisher : Springer Science & Business Media
Page : 527 pages
File Size : 13,36 MB
Release : 2007-08-23
Category : Computers
ISBN : 0387224300

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Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.

Windows Graphics Programming

Author : Feng Yuan
Publisher : Prentice Hall Professional
Page : 1283 pages
File Size : 30,81 MB
Release : 2001
Category : Computers
ISBN : 0130869856

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Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Real-Time Shader Programming

Author : Ron Fosner
Publisher : Elsevier
Page : 425 pages
File Size : 11,79 MB
Release : 2003-01-10
Category : Computers
ISBN : 0080515908

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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics