[PDF] 100 Things To Know About Numbers Computers Coding eBook
100 Things To Know About Numbers Computers Coding Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of 100 Things To Know About Numbers Computers Coding book. This book definitely worth reading, it is an incredibly well-written.
Did you know there's a single spot on your brain that recognizes numbers? Or that the first computer bugs were actual insects and that most of the internet is under water? This fascinating book is filled with 100 fascinating facts, bright, infographic illustrations, a glossary and index, and links to specially selected websites to find out more.
An engaging and accessible introduction with information on exactly 100 science topics that will fascinate and inspire children - and adults too. Packed with facts and colorful infographics on both familiar and less familiar topics from the Earth's magnetic poles to spider venom and black holes. A brilliant and wide-ranging introduction to an important school subject - and essential for general knowledge too. Includes internet links to specially selected websites where readers can discover even more surprising science facts.
When was the webcam invented and why? Do imaginary numbers exist? What is fuzzy logic? Find the answers these questions about the amazing world of numbers, computers and coding, along with loads of other curious, amazing and mind-boggling facts, in this eye-catching book that is absolutely bursting with information.
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play. Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as: What grabs and holds attention on a page or screen? What makes memories stick? What is more important, peripheral or central vision? How can you predict the types of errors that people will make? What is the limit to someone’s social circle? How do you motivate people to continue on to (the next step? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Did you know that rain sometimes falls red? Or that the equivalent of one truckload of plastic is dumped in our oceans every minute? This visually stunning book is filled with 100 fascinating facts, bright, infographic illustrations, information on ways we can help our planet and links to specially selected websites to find out more.
A fun and informative book packed with 100 fascinating things to know about space, from how to escape a black hole to why astronauts learn wilderness survival skills. With bright, infographic-style illustrations, detailed facts on every page, a glossary and index, and internet links to specially selected websites for more information.
Perfect for Star Wars fans who think they already know everythingOn May 25, 1977, the world of science fiction, film, and pop culture was changed forever with the release of Star Wars. The beginning of this epic space opera franchise would inspire an expanded universe of creativity, including books, comic books, theme parks, and much more. With extensive back stories, lore, and author Dan Casey's encyclopedic knowledge on the subject, this lively, detailed book explores the characters, storylines, and facts every true Star Wars fan should know. This guide covers the history of how a multibillion-dollar and beloved institution was born and went on to flourish. Dan Casey has collected every essential piece of Star Wars knowledge and trivia, including what infamous, cult classic TV movie introduced beloved bounty hunter Boba Fett, what Star Wars novel was released in 1976 before the first movie premiered, and what animal species is named after Han Solo. Whether you're a fan of the original film trilogy, an avid reader of the books, or can't wait to see what J. J. Abrams does with the next generation of movies, 100 Things Star Wars Fans Should Know & Do Before They Die is the perfect resource for all Star Wars fans looking to increase their knowledge of the storied franchise and look back on the most memorable moments of a galaxy "far, far away."