[PDF] Triadic Game Design eBook

Triadic Game Design Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Triadic Game Design book. This book definitely worth reading, it is an incredibly well-written.

Triadic Game Design

Author : Casper Harteveld
Publisher : Springer Science & Business Media
Page : 328 pages
File Size : 33,20 MB
Release : 2011-02-26
Category : Computers
ISBN : 1849961573

GET BOOK

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.

Game Design Workshop

Author : Tracy Fullerton
Publisher : CRC Press
Page : 528 pages
File Size : 33,65 MB
Release : 2014-03-05
Category : Computers
ISBN : 1482217171

GET BOOK

Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E

Game Design Workshop

Author : Tracy Fullerton
Publisher : CRC Press
Page : 851 pages
File Size : 16,12 MB
Release : 2018-08-06
Category : Computers
ISBN : 1351597698

GET BOOK

This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Making Sense of Virtual Risks

Author : Casper Harteveld
Publisher : IOS Press
Page : 424 pages
File Size : 16,97 MB
Release : 2012
Category : Computers
ISBN : 1614991707

GET BOOK

Along with the rise of digital games over the past decades came an increased interest for using games for other purposes than entertainment. Although a few successes are known, much research seems to suggest little evidence for games' advantages. Existing literature claims that more studies are needed that investigate the effective design and use of games and especially studies that are comprehensive, rigorous, and innovative. To contribute to this emerging field, the author investigated the case of Levee Patroller. The target audience of the game, levee patrollers, are considered the "eyes and ears" of the Dutch water authorities. They inspect levees and report any risks they encounter. Similarly, in the game players have to find all virtual failures in a region and report these. If they do not find the failures in time or report them incorrectly, it could result in a levee breach that floods the whole virtual region.

Basics of Game Design

Author : Michael Moore
Publisher : CRC Press
Page : 378 pages
File Size : 35,33 MB
Release : 2016-04-19
Category : Computers
ISBN : 1439867763

GET BOOK

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Game Design Workshop

Author : Tracy Fullerton
Publisher : CRC Press
Page : 498 pages
File Size : 39,75 MB
Release : 2008-02-08
Category : Art
ISBN : 0240809742

GET BOOK

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Game Design Theory

Author : Keith Burgun
Publisher : CRC Press
Page : 187 pages
File Size : 26,13 MB
Release : 2012-08-13
Category : Computers
ISBN : 1466554215

GET BOOK

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

The Art of Game Design

Author : Jesse Schell
Publisher : CRC Press
Page : 935 pages
File Size : 15,79 MB
Release : 2019-07-31
Category : Computers
ISBN : 1351803638

GET BOOK

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Game Design

Author : Greg Austic
Publisher : Cherry Lake
Page : 36 pages
File Size : 45,39 MB
Release : 2013-08-01
Category : Juvenile Nonfiction
ISBN : 162431208X

GET BOOK

From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.

Games and Learning Alliance

Author : Alessandro de Gloria
Publisher : Springer
Page : 590 pages
File Size : 33,36 MB
Release : 2016-06-22
Category : Computers
ISBN : 3319402161

GET BOOK

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.