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Transactions on Edutainment I

Author : Abdennour El Rhalibi
Publisher : Springer Science & Business Media
Page : 315 pages
File Size : 24,55 MB
Release : 2008-06-12
Category : Language Arts & Disciplines
ISBN : 3540697373

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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment II

Author : Abdennour El Rhalibi
Publisher : Springer Science & Business Media
Page : 323 pages
File Size : 37,83 MB
Release : 2009-07-28
Category : Education
ISBN : 3642032702

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This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Transactions on Edutainment III

Author : Maiga Chang
Publisher : Springer
Page : 284 pages
File Size : 16,4 MB
Release : 2010-01-07
Category : Computers
ISBN : 3642112455

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With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.

Transactions on Edutainment I

Author : Abdennour El Rhalibi
Publisher : Springer
Page : 305 pages
File Size : 32,8 MB
Release : 2009-08-29
Category : Language Arts & Disciplines
ISBN : 9783540865834

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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment XVI

Author : Zhigeng Pan
Publisher : Springer Nature
Page : 294 pages
File Size : 13,52 MB
Release : 2020-04-11
Category : Computers
ISBN : 366261510X

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

Transactions on Edutainment V

Author : Zhigeng Pan
Publisher : Springer Science & Business Media
Page : 280 pages
File Size : 25,12 MB
Release : 2011-02-10
Category : Computers
ISBN : 3642184510

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This journal sub-line is a forum both for stimulating and disseminating cutting-edge material on the full spectrum of edutainment genres including game-based learning and VR-based education. It covers technical aspects from graphics and AI to systems design.

Transactions on Edutainment XV

Author : Zhigeng Pan
Publisher : Springer
Page : 275 pages
File Size : 29,98 MB
Release : 2019-04-26
Category : Computers
ISBN : 3662593513

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

Transactions on Edutainment VII

Author : Zhigeng Pan
Publisher : Springer
Page : 295 pages
File Size : 23,68 MB
Release : 2013-11-19
Category : Computers
ISBN : 3642290507

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Transactions on Edutainment XI

Author : Zhigeng Pan
Publisher : Springer
Page : 273 pages
File Size : 21,56 MB
Release : 2015-09-11
Category : Education
ISBN : 3662482479

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.