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A scribe falls prey to the sway of an enigmatic elder, A maestro whose past is shadowed. This narrative weaves as much a tapestry of the tumultuous odyssey of artistic birth as it does a haunting narrative reminiscent of a vampire's sinister fable
While most continents float freely on the face of Mother Sea, the Land of Dhrall survives anchored by the will of the Gods. All Gods, Elder and Younger, share the people and the land of Dhrall equally. But the one place they never enter is The Wasteland: a barren and hideous wilderness ruled by the Vlagh--a god-like creature whose young are evil spawn. Now, as the Elder Gods are about to transfer their power to the Younger Gods, the Vlagh plans to take advantage of their weakened state and neutralize them, eventually conquering the world. To do so, it is breeding a terrible force borne of monsters and demons. But one ray of hope shines through the darkness: four children called the Dreamers. They alone hold the power to change the course of history...and stop the Vlagh in its quest for total world domination.
Initially rejected by Lovecraft's publisher, 'At The Mountains of Madness' is now considered a classic of the horror genre. The disturbing, nightmarish story of a journey through Antarctica and a discovery of secrets hidden in a frozen mountain range has influenced writers and film-makers for decades.
In "The Revival", the first novel in the "New Horizons" series within the universe of "Historia Universalis" the inciting element of the action was provided by the members of the planetary spirit species known by humans as "The Elders". Who are they? Where did they come from? What is the purpose of their existence? These are questions only partially answered in the novel. This series of eleven novellas is dedicated to them. Through the virtual space imagined and set up by the characters who took center stage in "The Revival", years after the events that unfolded, the history of each Elder is recreated. Why only eleven novellas when we know there are twelve Elders? How, or if, their own destinies influenced the decision regarding humanity? These are just some of the questions that will find answers within the pages of this book and those that follow. I`ll let you begin your reading, but not before adding that no matter how much imagination we humans exhibit—and I truly believe we excel at it—I am convinced that the universe, as a writer, remains the supreme author. And only an incredibly tiny fraction of it, a minuscule part, reaches us. Even so, humanity should be more attentive and strive to derive as many lessons as possible from what is offered…
In and around Rough Edge (The western side of the village of St. Stephens, Alabama) several crusty old gentlemen lived. In his young days Edward was often enthralled by the tales these old men told. Over the years many tales accumulated in his repertory. Edward often regaled gatherings of the good people of St. Stephens with those stories. He was told by many, “you should write a book containing these stories.” In considering writing a book of anecdotes Edward chose, “Tales of the Elder Statesman,” as the title. One of the old men who spun many of the stories considered himself to be an authority on Washington County politics. In reality just the opposite was true. If you wanted to vote for a winning candidate, vote against the person Rufus was backing. In jest Edward began calling him the Elder Statesman. In the book the stories of several crabby old men are recorded and the term, “The Elder Statesman” is used to refer to each of these old men. Thus, The Elder Statesman,” applies to a number of different men. It became a compilation of all those different personalities. Most of the stories are humorous, some are heartwarming morality revelations, while a few are pure fiction. The real beauty of, “Tales of the Elder Statesman”, lies in the fact that the reader does not have to keep up with a complicated plot. He can read a few tales, put the book down for a week then read some more tales without missing a beat. This book is dedicated to preserving the memory of those wonderful old men
Zaneta, an extraordinarily unique Khajiit living on the island of Vvardenfell, has her peaceful world turned upside down when her family—the most important part of her life—is violently attacked. With her husband murdered and her children missing, Zaneta makes the courageous decision to go after them herself. Traversing across a country full of political turmoil and on the brink of an unknown epidemic, Zaneta presses on to discover where her loved ones have been taken. Her magic, skills, and morals are pushed to their breaking point as she struggles to hang on to the very foundation of who she is. But when it comes to her children, she'll do whatever it takes to find them—no matter the consequences.
Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters.
The Guild of Navigators has ruled the Aion Sea for centuries, using their fleet of mystical ships to collect trade for the Aurelian Empire.Now the Emperor is dead.For Calder Marten, Captain of The Testament, the Emperor's death is not an end, but an opportunity. He and his crew seek the legendary Heart of Nakothi, an artifact that could raise a second Emperor...and earn Calder a fortune.But they're not the only ones who want the Heart.The Consultant's Guild, an ancient order of spies and assassins, will stop at nothing to keep the world in chaos. They seek to destroy the Heart, and prevent the world from uniting under a single Emperor ever again.On the seas, a man works to restore the dying Empire.In the shadows, a woman seeks to destroy it.Will you explore the seas here with Calder? Or will you walk the shadows with Shera, in the parallel novel "Of Shadow and Sea"?