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Acclaimed children's book creator Frank Asch kicks off the Journals of a Cardboard Genius chapter-book series with this exciting and cosmic novel about an inventive young boy and his rotten little brother.
Acclaimed children's book creator Frank Asch kicks off the Journals of a Cardboard Genius chapter-book series with this exciting and cosmic novel about an inventive young boy and his rotten little brother.
Twelve-year-old Hope lives in a post-World War III town called White Rock where everyone must participate in Inventions Day, though Hope's inventions always fail. Her unique skill set comes in handy after a group of bandits after valuable antibiotics invades the town.
Amy Lennox doesn't know quite what to expect when she and her mother pick up and leave Germany for Scotland, heading to her mother's childhood home of Lennox House on the island of Stormsay. Amy's grandmother, Lady Mairead, insists that Amy must read while she resides at Lennox House—but not in the usual way. It turns out that Amy is a book jumper, able to leap into a story and interact with the world inside. As thrilling as Amy's new power is, it also brings danger: someone is stealing from the books she visits, and that person may be after her life. Teaming up with fellow book jumper Will, Amy vows to get to the bottom of the thefts—at whatever cost.
The true history of a legendary American folk hero In the 1820s, a fellow named Sam Patch grew up in Pawtucket, Rhode Island, working there (when he wasn't drinking) as a mill hand for one of America's new textile companies. Sam made a name for himself one day by jumping seventy feet into the tumultuous waters below Pawtucket Falls. When in 1827 he repeated the stunt in Paterson, New Jersey, another mill town, an even larger audience gathered to cheer on the daredevil they would call the "Jersey Jumper." Inevitably, he went to Niagara Falls, where in 1829 he jumped not once but twice in front of thousands who had paid for a good view. The distinguished social historian Paul E. Johnson gives this deceptively simple story all its deserved richness, revealing in its characters and social settings a virtual microcosm of Jacksonian America. He also relates the real jumper to the mythic Sam Patch who turned up as a daring moral hero in the works of Hawthorne and Melville, in London plays and pantomimes, and in the spotlight with Davy Crockett—a Sam Patch who became the namesake of Andrew Jackson's favorite horse. In his shrewd and powerful analysis, Johnson casts new light on aspects of American society that we may have overlooked or underestimated. This is innovative American history at its best.
Featuring 25 projects based on George Lucas's epic film saga, this is the ultimate guide to creating stunning projects inspired by Luke Skywalker, Darth Vader, Rey, and a whole host of droids, ships, and aliens from a galaxy far, far away.
Journal # 3 of the Cardboard Genius finds Alex Archer's powers of invention tested once again. Time travel proves to be full of serious mishaps -- one of which threatens the existence of the universe!
Cassie Gordon is up for sale on the notorious flesh auction block of the Fortis Cluster. The man who pays a fortune for her promises to deliver her to sanctuary. His only demand is for payment in kind-rescue from an untenable situation. The price-marriage. The rogue trader who travels the shadowy byways of questionable commerce in three star systems may not be what he seems. Sebastian Asteril's past begins to surface as Cassie builds a new life for herself in the Crestar System. How could her husband have once been a high-ranking officer in the elite Seventh Fleet of the mighty Mariltar Nation when all the evidence points to his illegal trade in shlil dust? The mission that has consumed him becomes an intolerable burden when Sebastian learns that the evil that delivered Cassie to the auction block stalks her still. Somehow, he has to keep her safe. Somehow, he must protect his wife from the vicious alien force that wants her back.