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Separate Games

Author : David K. Wiggins
Publisher : University of Arkansas Press
Page : 289 pages
File Size : 31,25 MB
Release : 2016-11-01
Category : History
ISBN : 1610756002

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Winner of the 2017 NASSH Book Award for best edited collection. The hardening of racial lines during the first half of the twentieth century eliminated almost all African Americans from white organized sports, forcing black athletes to form their own teams, organizations, and events. This separate sporting culture, explored in the twelve essays included here, comprised much more than athletic competition; these “separate games” provided examples of black enterprise and black self-help and showed the importance of agency and the quest for racial uplift in a country fraught with racialist thinking and discrimination. The significance of this sporting culture is vividly showcased in the stories of the Cuban Giants baseball team, basketball’s New York Renaissance Five, the Tennessee State Tigerbelles track-and-field team, black college football’s Turkey Bowl Classic, car racing’s Gold and Glory Sweepstakes, Negro League Baseball’s East-West All-Star game, and many more. These teams, organizations, and events made up a vibrant national sporting complex that remained in existence until the integration of sports beginning in the late 1940s. Separate Games explores the fascinating ways sports helped bind the black community and illuminate race pride, business acumen, and organizational abilities.

Separate Games

Author : David K. Wiggins
Publisher : University of Arkansas Press
Page : 289 pages
File Size : 29,39 MB
Release : 2016-11-01
Category : History
ISBN : 1682260178

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The hardening of racial lines during the first half of the twentieth century eliminated almost all African Americans from white organized sports, forcing black athletes to form their own teams, organizations, and events. This separate sporting culture, explored in the twelve essays included here, comprised much more than athletic competition; these "separate games" provided examples of black enterprise and black self-help and showed the importance of agency and the quest for racial uplift in a country fraught with racialist thinking and discrimination.

Man, Play, and Games

Author : Roger Caillois
Publisher : University of Illinois Press
Page : 228 pages
File Size : 16,74 MB
Release : 2001
Category : Games & Activities
ISBN : 9780252070334

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According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

Using Games and Simulations for Teaching and Assessment

Author : Harold F. O'Neil
Publisher : Routledge
Page : 337 pages
File Size : 38,74 MB
Release : 2016-03-31
Category : Computers
ISBN : 1317814673

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Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research and authorship from both civilian and military worlds as well as interdisciplinary fields Rigorously defines and analyzes the criteria of selecting, designing, implementing, and evaluating emerging educational technologies while offering implications for future use

Smith and Monkcom: The Law of Gambling

Author : Stephen Monkcom
Publisher : Bloomsbury Publishing
Page : 1465 pages
File Size : 16,26 MB
Release : 2017-03-09
Category : Law
ISBN : 1784512117

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Smith and Monkcom: The Law of Gambling, Fourth Edition provides a detailed and practical explanation of legislation covering casinos, betting shops, bingo halls, amusement arcades, pubs and clubs with gaming machines and lotteries. This important book provides a detailed and practical explanation of the legislation by detailing the purpose of the legislation, how to apply for operating licences, premises licences and personal licences, the conditions attached to licences and enforcement of the law as it relates to gambling. The fourth edition covers the following legislation: The Gambling Commission's guidance All updates to the Gaming Act 2005 Coverage of the Gambling (Licensing and Advertising) Act 2014 which requires all operators that transact with, or advertise to, British consumers to obtain an operating licence from the Gambling Commission Case law includes: R (on the application of Hemming (t/a Simply Pleasure Ltd) and others) v Westminster City Council R v Goldstein and Rimmington “Spotting the Ball” Partnership v HMRC HMRC v IFX Investment Company Limited The English Bridge Union Limited v HMRC Greene King (tribunal case) Newham Council v Paddy Power

The Game Design Reader

Author : Katie Salen Tekinbas
Publisher : MIT Press
Page : 955 pages
File Size : 19,59 MB
Release : 2005-11-23
Category : Computers
ISBN : 0262195364

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Report to Parents

Author : University of Minnesota. Dept. of University Relations
Publisher :
Page : 756 pages
File Size : 46,3 MB
Release : 1925
Category :
ISBN :

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