[PDF] Programming On Purpose Ii eBook

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Programming on Purpose II

Author : P. J. Plauger
Publisher : Prentice Hall
Page : 204 pages
File Size : 37,90 MB
Release : 1993
Category : Computers
ISBN : 9780133281057

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A collection of essays drawn from Plauger's popular monthly column, "Programming on Purpose", in Computer Language magazine. Focusing throughout on people-related matters, Plauger shows software writers how to be really ingenious; how to protect the fruits of their ingenuity; how to mix technology and politics; and how NOT to write shelfware.

Programming on Purpose

Author : P. J. Plauger
Publisher : Prentice Hall
Page : 0 pages
File Size : 27,61 MB
Release : 1993
Category : Computer software
ISBN : 9780137213740

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P.J. Plauger's monthly column "Programming on Purpose" has been entertaining and educating readers of Computer Language magazine for years. Now he presents a guided tour of numerous software design methods--from structured analysis and data structured design, to the myth of the "bottom-up-is-foolish" myth.

CUDA by Example

Author : Jason Sanders
Publisher : Addison-Wesley Professional
Page : 524 pages
File Size : 15,48 MB
Release : 2010-07-19
Category : Computers
ISBN : 0132180138

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CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required—just the ability to program in a modestly extended version of C. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.html

Code Complete

Author : Steve McConnell
Publisher : Pearson Education
Page : 952 pages
File Size : 30,66 MB
Release : 2004-06-09
Category : Computers
ISBN : 0735636974

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Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

Objective-C Programming

Author : Aaron Hillegass
Publisher : Addison-Wesley Professional
Page : 371 pages
File Size : 21,98 MB
Release : 2013-11-20
Category : Computers
ISBN : 0133491900

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Want to write iOS apps or desktop Mac applications? This introduction to programming and the Objective-C language is your first step on the journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer. Here are some of the topics covered: Using Xcode, Apple’s documentation, and other tools Programming basics: variables, loops, functions, etc. Objects, classes, methods, and messages Pointers, addresses, and memory management with ARC Properties and Key-Value Coding (KVC) Class extensions Categories Classes from the Foundation framework Blocks Delegation, target-action, and notification design patterns Key-Value Observing (KVO) Runtime basics

How to Design Programs, second edition

Author : Matthias Felleisen
Publisher : MIT Press
Page : 793 pages
File Size : 22,49 MB
Release : 2018-05-25
Category : Computers
ISBN : 0262344122

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A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

iPhone Programming

Author : Aaron Hillegass
Publisher : Addison-Wesley Professional
Page : 551 pages
File Size : 48,25 MB
Release : 2010-04-13
Category : Computers
ISBN : 0321706463

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Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered: Dynamic interfaces with animation Using the camera and photo library User location and mapping services Accessing accelerometer data Handling multi-touch gestures Navigation and tabbed applications Tables and creating custom rows Multiple ways of storing and loading data: archiving, Core Data, SQLite Communicating with web services ALocalization/Internationalization "After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap

Programming Fundamentals

Author : Kenneth Leroy Busbee
Publisher :
Page : 340 pages
File Size : 33,26 MB
Release : 2018-01-07
Category : Computers
ISBN : 9789888407491

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Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses.

Programming Erlang

Author : Joe Armstrong
Publisher :
Page : 520 pages
File Size : 13,36 MB
Release : 2013
Category : Computers
ISBN : 9781937785536

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Describes how to build parallel, distributed systems using the ERLANG programming language.