[PDF] Modeling A Character In 3ds Max eBook

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Modeling a Character in 3DS Max

Author : Paul Steed
Publisher : Jones & Bartlett Publishers
Page : 585 pages
File Size : 13,49 MB
Release : 2005-01-10
Category : Computers
ISBN : 0763798134

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Modeling a Character in 3DS Max

Author : Paul Steed
Publisher : Wordware Publishing, Inc.
Page : 602 pages
File Size : 18,27 MB
Release : 2005-01-10
Category : Computers
ISBN : 1449633870

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

3ds Max Modeling for Games

Author : Andrew Gahan
Publisher : Taylor & Francis
Page : 479 pages
File Size : 30,91 MB
Release : 2013-01-17
Category : Computers
ISBN : 1136139176

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With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

Virtual Vixens

Author : Arndt von Koenigsmarck
Publisher : CRC Press
Page : 317 pages
File Size : 17,97 MB
Release : 2013-09-05
Category : Art
ISBN : 1136139745

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Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.

Poly-Modeling with 3ds Max

Author : Todd Daniele
Publisher : Taylor & Francis
Page : 279 pages
File Size : 44,79 MB
Release : 2012-09-10
Category : Computers
ISBN : 1136138218

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Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

Introducing 3ds Max 9

Author : Dariush Derakhshani
Publisher : John Wiley & Sons
Page : 554 pages
File Size : 40,6 MB
Release : 2011-01-11
Category : Computers
ISBN : 1118058542

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Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Getting Started in 3D with 3ds Max

Author : Ted Boardman
Publisher : Taylor & Francis
Page : 522 pages
File Size : 43,87 MB
Release : 2013
Category : Art
ISBN : 0240823958

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Learn 3D fundamentals while creating beautiful, inspiring projects in 3ds Max.

Game Character Design Complete

Author : David Franson
Publisher : Course Technology
Page : 244 pages
File Size : 22,5 MB
Release : 2006
Category : Comics & Graphic Novels
ISBN :

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A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.