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If Life Is a Game, These Are the Rules

Author : Cherie Carter-Scott
Publisher : Harmony
Page : 156 pages
File Size : 28,7 MB
Release : 1999-10-19
Category : Self-Help
ISBN : 0767998820

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Learn the rules of life to conquer any challenge, manage unpredictable ups and downs, and become a satisfied and well-adjusted person. We all know the feeling: In the game of life, why am I the only one who doesn't know how to play? But now, help is at hand, because this wonderful little book will teach you the rules so that you can conquer life's challenges and manage its unpredictable ups and downs. For one of her workshops several years ago, Chérie Carter-Scott, a corporate trainer and consultant, composed a list of basic truths about life, which she named "The Ten Rules for Being Human." Right away, the Rules resonated with her clients, who photocopied and passed the list to friends and relatives. Within months, Chérie's Rules were in thousands of homes all over the country, and eventually, they were published in Chicken Soup for the Soul and have also appeared in Ann Landers' column. Although there's no formula to help you win the game of life, Chérie's Rules convey a universal wisdom that, once understood and embraced, can contribute to meaningful relationships with ourselves and others, at work and in the home. In If Life Is a Game, These Are the Rules, Chérie shares that there are no mistakes in life, only lessons that are repeated. In thoughtful, inspirational essays illustrated with encouraging personal anecdotes, she includes the lessons that can be learned from each of the Rules and offers insights on self-esteem, respect, acceptance, forgiveness, ethics, compassion, humility, gratitude, and courage. Best of all, Chérie shows that wisdom lies inside each one of us and that by putting the Ten Rules for Being Human into action we can create a more fulfilling life.

If Life Is a Game...These Are The Stories

Author : Cherie Carter Scott
Publisher : Andrews McMeel Publishing
Page : 280 pages
File Size : 49,26 MB
Release : 2004-09
Category : Self-Help
ISBN : 9780740746840

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Filled with stories of hope, inspiration, and human perseverance from 40 countries, this treasury of tales opens the heart and uplifts the spirit. With passages by Franklin D. Roosevelt, Maya Angelou, and Desmond Tutu, this collection includes stories that range in voice and locale.

If Love Is A Game, These Are The Rules

Author : Cherie Carter-Scott
Publisher : Random House
Page : 185 pages
File Size : 24,81 MB
Release : 2010-10-31
Category : Family & Relationships
ISBN : 140903397X

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If love is a Game what are the rules? Bestselling author Cherie Carter-Scott here provides the 10 rules of love to help us to create the happy, healthy and genuine relationships that we all desire. The 10 rules: You must love yourself first Negotiation will be required Relationships provide opportunities to grow Your relationship will be challenged by change You must nurture the relationship if it is to thrive Creating love is a process Renewal is the key to longevity Communication is essential Partnering is a choice You will also forget all this the moment you fall in love Based on 25 years of conducting healthy relationships workshops on creating, If Love is a Game, These Are the Rules features breakthrough advice, illustrated by heart-warming true stories destined to capture the hearts of women and men around the world.

If Success Is A Game, These Are The Rules

Author : Cherie Carter-Scott
Publisher : Random House
Page : 187 pages
File Size : 32,73 MB
Release : 2010-11-30
Category : Business & Economics
ISBN : 1409034003

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Bestselling author, Cherie Carter-Scott gives vital, real-world advice to help you create the level of personal success that we all desire. If Succcess is a Game, These are the Rules outlines Cherie's 10 rules for success. She explains that by putting these rules into action we can set the game of success in motion and create more rewarding and fulfilling lives for ourselves. Featuring breakthrough advice and illustrated by heart-warming true stories, this book is destined to encourage and inspire women and men around the world.

Finite and Infinite Games

Author : James Carse
Publisher : Simon and Schuster
Page : 155 pages
File Size : 28,31 MB
Release : 2011-10-11
Category : Philosophy
ISBN : 1451657293

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“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

Life Is a Game

Author : Edward Castronova
Publisher : Bloomsbury Publishing USA
Page : 233 pages
File Size : 34,19 MB
Release : 2020-09-17
Category : Computers
ISBN : 1501359177

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What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.

New Rules of the Game

Author : Susan Packard
Publisher : Penguin
Page : 256 pages
File Size : 21,19 MB
Release : 2015-02-03
Category : Business & Economics
ISBN : 0698154797

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Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.

12 Rules for Life

Author : Jordan B. Peterson
Publisher : Random House Canada
Page : 450 pages
File Size : 22,43 MB
Release : 2018-01-23
Category : Psychology
ISBN : 0345816021

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#1 NATIONAL BESTSELLER #1 INTERNATIONAL BESTSELLER What does everyone in the modern world need to know? Renowned psychologist Jordan B. Peterson's answer to this most difficult of questions uniquely combines the hard-won truths of ancient tradition with the stunning revelations of cutting-edge scientific research. Humorous, surprising and informative, Dr. Peterson tells us why skateboarding boys and girls must be left alone, what terrible fate awaits those who criticize too easily, and why you should always pet a cat when you meet one on the street. What does the nervous system of the lowly lobster have to tell us about standing up straight (with our shoulders back) and about success in life? Why did ancient Egyptians worship the capacity to pay careful attention as the highest of gods? What dreadful paths do people tread when they become resentful, arrogant and vengeful? Dr. Peterson journeys broadly, discussing discipline, freedom, adventure and responsibility, distilling the world's wisdom into 12 practical and profound rules for life. 12 Rules for Life shatters the modern commonplaces of science, faith and human nature, while transforming and ennobling the mind and spirit of its readers.

Seven Games: A Human History

Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 326 pages
File Size : 11,16 MB
Release : 2022-01-25
Category : History
ISBN : 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.