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The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends-the privileged Thomas and his loyal servant, John- set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing-because their quarry has just found them...
Longing for adventure, Thomas and his loyal servant John set out for the East in search of the balverine, a legendary beast, but when their quarry finds them first, they are no longer the hunters, but the prey. Original.
"When they write down the histories of Albion, the name of Ben Finn will be remembered in honor. But at present, I'm feeling a bit of wanderlust-and I'm on the move again. I had to leave the beautiful Page behind, unfortunately. So, instead of a brave woman at my side, I've acquired a troublesome toadstool of a gnome who will neither leave me alone nor shut his insolent mouth. Not that verbal barbs can hurt me-they're nothing compared to the foe that is assaulting the walled city of Blackholm. A mysterious warlord has been slowly devouring the surrounding lands, and Blackholm is putting up a fight. What better place for a drifting warrior to make his way and earn his pay? But a darkness that no mortal can withstand is about to be unleashed. And it holds a secret that is bound with my very blood ..."--Back cover.
The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends-the privileged Thomas and his loyal servant, John- set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing-because their quarry has just found them ...
The city of Brightlodge is awash with Heroes from every corner of Albion, all eager for their next quest. When someone tries to burn down the Cock and Bard inn, four Heroes find themselves thrown together, chasing outlaws through sewers, storming a riverboat full of smugglers, and placing their trust in a most unlikely ally. As the beginnings of a deadly plot are revealed, it becomes clear that Heroes have truly arrived—and so have villains.
A debut that Neil Gaiman calls “Glorious. . . . So sharp, so focused and so human.” The Girl in the Road describes a future that is culturally lush and emotionally wrenching. Monica Byrne bursts on to the literary scene with an extraordinary vision of the future. In a world where global power has shifted east and revolution is brewing, two women embark on vastly different journeys—each harrowing and urgent and wholly unexpected. When Meena finds snakebites on her chest, her worst fears are realized: someone is after her and she must flee India. As she plots her exit, she learns of the Trail, an energy-harvesting bridge spanning the Arabian Sea that has become a refuge for itinerant vagabonds and loners on the run. This is her salvation. Slipping out in the cover of night, with a knapsack full of supplies including a pozit GPS, a scroll reader, and a sealable waterproof pod, she sets off for Ethiopia, the place of her birth. Meanwhile, Mariama, a young girl in Africa, is forced to flee her home. She joins up with a caravan of misfits heading across the Sahara. She is taken in by Yemaya, a beautiful and enigmatic woman who becomes her protector and confidante. They are trying to reach Addis Abba, Ethiopia, a metropolis swirling with radical politics and rich culture. But Mariama will find a city far different than she ever expected—romantic, turbulent, and dangerous. As one heads east and the other west, Meena and Mariama’s fates are linked in ways that are mysterious and shocking to the core. Written with stunning clarity, deep emotion, and a futuristic flair, The Girl in the Road is an artistic feat of the first order: vividly imagined, artfully told, and profoundly moving.
A guide that picks up the story of life in Albion over half a century after the events of Fable II. It tracks the decisions you make, determining the type of ruler you become.
"A Complete Strategy Guide with Secrets Revealed: incredibly detailed maps with Silver Keys, treasure chests, Demons Doors, and points of interest revealed. The Making of a Hero: an in-depth look at the creation of one of gaming's greatest franchises, featuring interviews with members of the original Fable team. From Sketch to Screen: a fascinating look at the art of Fable, tracing the evolution of Albion, its inhabitants, its creatures and its Heroes from early concepts to final design. Fable's Untold Tales: a tantalising glimpse at some of the stories, creatures and places developed for Fable but lost in the annals of time, featuring never-before-seen artwork and recollections from members of the Fable team. Experience a Classic: a wonderful re-telling, exploration, and strategies of an instant classic."--Amazon website.
Alexis’s long-awaited second novel follows his award-winning Childhood. Set in Ottawa during the Mulroney years, Asylum is André Alexis’s sweeping, edged-in-satire, yet deeply serious tale of intertwined lives and fortunes, of politics and vain ambition, of the building of a magnificent prison, of human fallibility, of the search for refuge, of the impossibility of love, and of finding home. Whether he is taking us into the machinations of a government office or into the mysterious workings of the human heart, Alexis is always alert to the humour and the profound truth of any situation. His cast of characters is eccentric and unforgettable, all recognizable in one way or another as aspects of ourselves or people we know well. At the centre of the story, which covers almost a decade, is a visionary project to build an ideal prison, a perfect metaphor for the purest aspects of artistic ambition and for all that is great and flawed in the world. André Alexis is a true original, one of the most talented and astute writers writing in Canada today. This dazzling novel is filled with tragedy, dry wit, intellectual grist. It is playful, linguistically accomplished, and psychologically profound. Its yearnings constitute the highest level of human concerns and pursuits. Alexis has written The Great Canadian Novel, with a twist.