Character Modeling 2 Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Character Modeling 2 book. This book definitely worth reading, it is an incredibly well-written.
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
Murat Afsar, Steve Argyle, Bryan Ballinger, Wesclei Barbosa, Robert E. Barnes, Fred Bastide, Timur "Taron" Baysal, Andrea Bertaccini, Eugene Beskhodarny, Pascal Blanche, Fabrizio Bortolussi, Pierre Bourgeot, Ken Brilliant, Ryan Brucks, Damien Canderle, Shane Caudle, Eun-hee Choi, Thibaut Claeys, Antje Darling, Scott Dossett, Dani Garcia, Jason Gary, Christoffer Green, Olivier Gros, Matt Hancy, James Hawkins, Pete Hayes, Avinash Hegde, Aaron Herzog, Peter Hofmann, Jay Holsfelt, Chih-Han Hsu, Alex Huguet, Zubuyer Kaolin, David Krentz, Kevin Lanning, Marco Lazzarini, Jinwoo Lee, Sebastien Legrain, Sunghun "Ryan" Lim, Abner Marin, Jacques Martel, Jeff McAteer, James McPherson, Meats Meier, Maurizio Memoli, Marco Menco, Cesar Alejandro Montero Orozco, Maury Mountain, Denisa Mrackova, Angel Nieves, Jerry OFlaherty, Alex Oliver, Jung-won Park, Chris Perna, Zack Petroc, Laurent Pierlot, Zoltan Pogonyi, Luiz Fernando Rohenkohl, Jacob Saariaho, Sergio Santos, Rod Seffen, Jim Seize, Charli Siebert, Jonathan Simard, Sebastien Sonet, Michael Sormann, Scott Spencer, Ralf Stumpf, Miles Teves, Juliy Trub, Mario Ucci, Corrado Vanelli, David Munoz Velazquez, Cyril Verrier, Chris Wells, Brent Wong, Richard Wright, Yang Zhang, Loic Zimmerman, Peter Zoppi.
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel