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Rich collection of 150 authentic American Indian games for boys and girls of all ages: running, relay, kicking, throwing and rolling, tossing and catching, guessing, group-challenge and many other games. 74 black-and-white illustrations.
Recognizing the widespread American Indian belief that you can learn while you play and play while you learn, "Native American Games and Stories" provides young readers with stories and games that educate and entertain them. Illustrations.
The most complete work ever prepared on the subject — based on museum collections, travel and ethnographic accounts, and author's own research. Covers over 200 tribes and everything from games of chance and dexterity to such minor amusements as shuttlecock and tipcat. Bureau of American Ethnology report worth a substantial sum in original edition. 1,112 figures.
Ideal for today's young investigative reader, each A True Book includes lively sidebars, a glossary and index, plus a comprehensive "To Find Out More" section listing books, organizations, and Internet sites. A staple of library collections since the 1950s, the new A True Book series is the definitive nonfiction series for elementary school readers.
Author : Coordinator American Indian Studies Jay Miller Publisher : Page : 52 pages File Size : 14,20 MB Release : 2003 Category : Indians of North America ISBN : 9780516245812
Native Americans loved to play games. From the United States to Mexico to Canada, tribes everywhere played games as part of their rituals, to cure diseases, to make crops grow, or sometimes, just for the pure fun of the sport. This book discusses the types of games played by various tribes in specific regions. It also explains how these games were played, and the significance-religious and social-of each contest.
Describes the games and toys of the pre-Columbian Indians of North America and discusses how they reflect the cultural similarities and differences of various tribes.
Games figured prominently in the myths of North American Indian tribes, and also in their ceremonies for bringing rain and fertility and combating misfortune. In his classic study, originally published in 1907 as a report of the Bureau of American Ethnology, Stewart Culin divided the games played by Indian men and women into two general types. Volume 1 of this Bison Books edition takes up games of chance, involving guessing and throwing dice. Culin was able to show that the games of North American tribes were remarkably similar in method and purpose. He found that games using dice of various materials—wood, cane, bone, animal teeth, fruit stones—existed among 130 tribes belonging to 30 linguistic groups. The games are described in detail in this volume, and so are the popular guessing games drawing on sticks and wooden disks and involving hidden objects. Volume 2 is just as absorbing in its elaboration of skills like archery and games like snow-snake, in which darts or javelins were hurled over snow or ice. Played throughout the continent north of Mexico were the hoop and pole game and its miniature, solitaire form called ring and pin, here illustrated. With equal authority Culin discusses ball games: racket, shinny, football, and hot ball. He includes accounts of "minor amusements": shuttlecock, tipcat, quoits, popgun, bean shooter, and cat's cradle. Originally published in 1907, Stewart Culin's comprehensive work reveals a side of American Indian culture still only rarely shown. An experienced observer, Culin was curator of ethnology at the Brooklyn Institute of Arts and Sciences and the author of books about games in other cultures.