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The dead come back to life and attack the living in a final battle for control of the earth in this nonstop tour-de-force from an exciting new talent. "Bryan Smith serves up a feast of good old-fashioned horror."--Brian Keene ("City of the Dead"). Original.
Donna Troy is a hero. She fought alongside friends, led the Titans into battle, and buried more friends in the line of duty than she cares to remember. She’s strong, she’s brave, she’s one of the fiercest warriors on the planet...and she’s the Batman Who Laughs’ next target for infection! Spinning out of the events of The Batman Who Laughs and Batman/Superman comes the story of a hero who is done with bringing peace to a world that cannot be trusted with it. A woman who’s past has been her greatest adversary, and whose newly awakened dark side is ready to burn it all down and forge a new destiny. No more peace. Only...Deathbringer!
Meet Skulduggery Pleasant: detective, sorcerer, warrior. Oh yes. And dead. The Necromancers no longer need Valkyrie to be their Death Bringer, and that's a Good Thing. There's just one catch. There's a reason the Necromancers don't need her any more - because they've found their Death Bringer already, the person who will dissolve the doors between life and death. And that's a very, very Bad Thing...
At the end of BLOOD RIVER Clearwater is in trouble on board the wagon-train while Cadillac heads West. Caught up in double treachery Roz and Steve together pretend loyalty to the Federation. While Mutes mount a dranmatic raid on the train, Mr Snow is worrying about the whereabouts of Steve, Cadillac and Clearwater and decides to seek them out at the trading post. An elaborate plot sees Steve joining Cadillac to destroy the strongest Mute clan. Meanwhile the Iron Masters are determined to settle their score with the Mutes and increase their landholding. Having convened a meeting with the Summoners, Mr Snow raises a tidal wave and aborts the iron master' plan; sweeping their boats inland and breaking up the battle. Though Steve feaars for Clearwater's safety and appeals to Mr Snoe to intervene, the answer in severe. Steve and Clearwater must go back and face their destiny.
Aik will never be the same … and neither will his world. War is coming. Aik has become the Progenitor, and the Seed Mother has released him to transform the world for her alien brood. Silya and Raven, Aik's former friends, are the only ones who can save him and the world. But what if the cure is worse than the invasion? As Silya rushes to prepare Gullton for the battle to come, she's determined to save as many people as she can. But new crises emerge that demand her attention. Raven has his own hands full, keeping the dragon-like verent in line, while helping Silya to save the world. But what if the only way to do so is to sacrifice Aik, the man that he loves? It's the end of the world … or could it be the start of something new?
The WINGS OF FIRE saga continues! Deep in the rain forest, danger awaits...Glory knows the dragon world is wrong about her tribe. After all, she isn't "as lazy as a RainWing" -- she isn't lazy at all! Maybe she wasn't meant to be one of the dragonets of destiny, as the older dragons constantly remind her, but Glory is sharp and her venom is deadly... except, of course, no one knows it.When the dragonets seek shelter in the rain forest, Glory is devastated to find that the treetops are full of RainWings that no dragon could ever call dangerous. They nap all day and know nothing of the rest of Pyrrhia. Worst of all, they don't realize -- or care -- that RainWings are going missing from their beautiful forest. But Glory and the dragonets are determined to find the missing dragons, even if it drags the peaceful RainWing kingdom where they never wanted to be -- in the middle of the war.
Rowan and Bex have been through the noktum and come out the other side stronger. They work directly for the queen, searching for Giant artifacts to help Humanity. But all of their wit and skills are tested when darkness descends across the entire continent of Noksonon. It's the beginning of a war that the Humans can't win. All they can do is survive. Luckily Rowan still carries the Grief Draw, a lantern that can push back the darkness and keep a small scrap of Humanity alive in the dark. But when a Giant out of legend comes after the Grief Draw--and anyone who has ever held it--Rowan and Bex must lead their friends and families across the continent to keep them safe. Their only hope lies in Tera, the companion they left behind on the island of Taur. She is a fighter and the only one among them they would trust to face a Giant. And she has ties to a legendary weapon, a final artifact hidden in a stronghold that might keep them safe. They just have to find Tera. And make her a Giant killer.
Fans of the New York Times bestselling Wings of Fire series won't want to miss this all-new story set in the dangerous and thrilling world of dragons! Before the brightest night, the NightWings were plotting . . . Deathbringer is ready to be the next assassin for the NightWings. If he can just convince them to send him along on one mission with his mother, Quickstrike, he'll prove that he can help the NightWings decide who wins the war between the dragon tribes of Pyrrhia. But when their mission takes an unexpected turn, Deathbringer has a terrible choice to make . . . one that will change his path forever, and perhaps alter the course of the entire war . . .Discover the New York Times bestselling Wings of Fire series with this ebook exclusive origin story! Author Tui T. Sutherland soars further into the world of Pyrrhia's dragons than ever before! In these brand-new short stories, fans will meet old friends and new ones, uncover shocking secrets, and learn more about the terrible challenges that will test all dragonkind!
THE EPIC THIRD INSTALLMENT IN CHRISTY R. HARRILL'S BLOOD VIER QUARTET. A Shadowy Throne. A Lurking Assassin. A Game of Survival in a Harrowing War. Still reeling from the events that transpired in the tower, Vladimir struggles between doing what is right or what is easy for the kingdom, and Taryn is left questioning her future and its consequences. When an attack upends the security of the capital, her mother's past comes haunting, trapping Taryn in a game of riddles that leads to imminent death. Loyalties are tested while destruction closes in, and the hungry beast of war prowls about, devouring every shred of hope and demanding the greatest of sacrifices.
As Hawkman struggles to protect London from the devastation of a new threat, the answer he seeks resides in his past life-the only question is, which one? Rocketing across the cosmos in his newly recovered spaceship, Carter Hall is en route to the next stop on his adventure through time and space. Locked within the ship's memory banks is the truth behind Carter Hall's reincarnation ability, as well as his connection to the Deathbringers-giant, winged beings of immeasurable power on their way to destroy Earth! Collects Hawkman #7-12.